![]() ![]() Evolving your species, the game’s main objective, took me two playthroughs to figure out. In fact, most basic mechanics took me around an hour or two to figure out. It took me at least 3 hours just to completely understand how the stamina and health bars work in this game. Almost nothing is explained to the players (a good thing) but whenever there is an explanation, it doesn’t tell much. It’s one thing to give players the freedom to learn things themselves and it’s another to give poor instructions that waste the players time trying to figure out core mechanics. From the get-go, you’re introduced to the game’s purposely vague tutorials which constantly feels like a way for the developers to boast “Look how little hand-holding our game has!” You start the game as a baby hominid (prehistoric human being) who has to find his way to your clan’s settlement after your mother is killed by a gigantic prehistoric bird. The main premise of Ancestors can be summed in one line: Evolve beyond dumb monkeys. You’re given the freedom to do and discover whatever you want but none of it feels all that rewarding. ![]() Unfortunately, Ancestors feels like it’s trying to be more of an educational simulator rather than an enjoyable video game. Ever since it was unveiled at E3 2018, I’ve been excited to see if Ancestors could pull off what Spore couldn’t. I’ve always been a gameplay-over-graphics kind of guy. Genre: 3D Evolution Action-Adventure Titleīeing greeted by the PS3-era textures and effects of Ancestors: The Humankind Odyssey didn’t put me off one bit. ![]()
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